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Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz
Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence
"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…
Creator
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Subject
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Video game
Type of item
- Zeitschriftenartikel
Creator
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Subject
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Video game
Type of item
- Zeitschriftenartikel
Providing institution
Aggregator
Rights statement for the media in this item (unless otherwise specified)
- http://creativecommons.org/licenses/by-sa/4.0/
Rights
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Creation date
- 2014
- 2014
Places
Provenance
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Source
- Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)
Identifier
- oai:gesis.izsoz.de:document/40439
- 1862-5002
- http://www.ssoar.info/ssoar/handle/document/40439
- urn:nbn:de:0168-ssoar-404393
- http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK
Extent
- Seite(n): 39-59
Format
- application/pdf
Language
- ger
- deu
Year
- 2014
Providing country
- Germany
Collection name
First time published on Europeana
- 2022-01-21T09:51:58.264Z
Last time updated from providing institution
- 2022-01-21T09:51:58.264Z